Sound Design Process

Toy Story 3 Redesign

This was a project for my sound 101 class. I started to mark every area that had SFX, Foley, or Ambiance. Once I had the whole scene marked out, I found sounds for each marker, placed them, and then arranged them perfectly. Once everything was mapped out, I added ADR and music. Then I started fading each sound so it flowed fluently and cleanly went into the next.

Toy Story Pro Tools Session

Toy Story 3 Pro Tools Session

An inside look at my Pro Tools session organization for the Toy Story redesign, showing detailed track routing and automation.

Rabbid Invasion

This is a scene from Rabbid Invasion. I'm using the same plan as the Toy story project to put together this one. I have added the ADR, Foley, sound effects and Ambiance.

Rabbid Invasion Pro Tools Session

Rabbid Invasion Pro Tools Session

An inside look at my Pro Tools session organization for the Rabbid Invasion redesign, showing detailed track routing, automation, and precise audio mapping for cinematic sound design.

Vinland Saga Redesign

For this scene from the Vinland Saga, I kept the original ADR/Voice-over in and added Foley, SFX, AMB, and Music. I added effects to the sounds to enhance the scene's depth. I worked with a very limited sound library, so I had fewer sounds to choose from and had to carefully pick each one so they all matched the scene and didn't sound out of place or different.

Vinland Saga Pro Tools Session Full Vinland Saga Pro Tools Session Zoom

Vinland Saga Pro Tools Session

A comprehensive view of the Vinland Saga session, displaying advanced routing and layering techniques used for dramatic impact.